![]() That means that you can sit on the same tile for as long as you like, examining the state of play in the room and working out a strategy before taking action and moving forward. Time progresses when you move, attack, or use a skill or item. Now, hearing the term ‘turn-based’ might make you think of classic RPGs like Final Fantasy and Dragon Quest, but there’s vivid energy to the gameplay here that makes it feel more like a cutesy grid-based version of SUPERHOT at times. The most obvious and important mechanical difference is in its turn-based nature. ![]() But it’s all wrapped in an unusual and much more strategic veneer than its hack-and-slash brethren. You’ll come across all the gold standards of the modern roguelike: procedurally generated content, a home base featuring unlockable merchants and talent trees to make each subsequent run a little more interesting, if not directly easier, and dying, of course. Gameplay – Turn-Based ChaosĬrown Trick is an interesting beast when it comes to its gameplay. ![]() And besides, the real meat of a game like this is in its gameplay, which ticked a lot of boxes for me. Overall the story is fairly straightforward, but it’s dealt with in a pleasing enough way that I didn’t really mind. You can also pick up Dream Fragments throughout the game – essentially journal entries that provide some flavour and lore to the world-building efforts. Who wouldn’t implicitly trust an unsettling one-eyed crown?Īs stories go, it’s pretty by-the-numbers, but it does open up a bit with a few twists and turns later on in the game.
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